WOM_ARCHLIGHT 1.23 RELEASE NOTES

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NEW FEATURES/CHANGES

- Recompiled for compatibility with Maya 2010 and Softimage 2010
- Fixed an error in the intensity of visible area lights





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WOM_ARCHLIGHT 1.2 RELEASE NOTES


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WARNING!

Scenes saves using wom_archlight 1.1 will require some modifications 
to render correctly using wom_archlight 1.2.  The modifications required 
are application specific and are described below:

Maya: Lights that were previously set to use light profiles will have
Use Light Profiles unticked.  To get the scene to render properly, 
you must manually tick Use Light Profiles again.  Lights using the 
attenuation options will also need have the new Enable Attenuation
option checked.  Please also confirm other settings, particularly 
Inner Cone Angle and the settings on the Advanced tab to ensure 
that they have not changed. 

Softimage: The inner cone angle of spotlights will be rendered 
differently by default when using version 1.2.  The new behavior
matches the Spread parameter of the built-in soft_light shader and
enables the use of the visual spotlight manipulator.  To regain 
the version 1.1 behavior, untick Use Relative Cone Angle on the 
Advanced tab.  Lights using the attenuation options will also 
need have the new Enable Attenuation option checked, and the 
Start and Stop Attenuation values may need to be corrected.

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NEW FEATURES/CHANGES

- Added visible area light falloff options
- Default visible area light intensity now is related to light output
- Added ability to use spotlight manipulator in softimage
- Added a Relative Inner Cone Angle mode that operates similarly 
  to the Spread parameter of Softimage's soft_light
- Cosine distribution is now physically correct when using lumens/watts 
  in most cases
- The default distribution mode is now Reference Light mode
- Added an Enable Attenuation checkbox to enable attenuation
- A few minor performance enhancements
- Internal code reorganization and cleanup.  Now only one function 
  handles all unit conversions


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BUG FIXES

- Fixed bug where visible area intensity would not affect reflections
- Fixed bug where dark light colors could make intensity inaccurate
- Fixed bug causing artifacts when using lux/watts/m2 at spotlight focus
- Fixed some AETemplate logic bugs for Maya version
- Fixed bug that could cause white dots under certain circumstances
- Other minor bug fixes




